"One concern I have for future game play is the lack of participation by all students. The gameplay was conducted as a whole class activity utilizing one computer, a data projector and an interactive whiteboard. Five students who remained actively engaged throughout the semester tended to dominate gameplay. Although the remaining students were engaged, they remained more passive and rarely offered suggestions to the student game controller. These students may have been more involved if I had three groups of four students playing the game at different computers."
Reflection:
While reading "Civilization III and Whole Class Play in High School Social Studies Class", I wondered about student engagement during this activity. In my experience, I have found that there are usually a few students who take command in a project. I would be interested in who the project went with several smaller groups of students playing. Would there have been a completion to build the biggest and best civilization? I think it is important to make sure that all students have the opportunity to participate in the game. I like the idea of using a game like Civilization to reinforce learning in a Social Studies class.
Each week as I read the articles, I think "OH! This would be cool to do with an
I found this Prezi presentation about Civilization III being used in the classroom.