Sunday, February 3, 2013

Gamification

"Are Video Games Making Your Kids Smarter?" was a very interesting video. Being around the same age as the speaker, I remember the excitement when my cousins got an Atari 2600. Additionally, I remember playing Where in the World is Carmen SanDiego. Three things I learned in this video were:
  • "Where in the World is Carmen SanDiego?" is the last number 1 educational game and it came out in 1987.  I think this is a sad fact. With research showing the benefits of gaming, why isn't there a greater push for educational games?
  • Anatha Pia created a curriculum using gaming and over an 18 week period increased student scores a grade level. I found this outstanding. I wonder if his colleagues were supportive or thought he was nuts.
  • Twelve weeks of juggling increased gray matter in your brain. I just thought that was interesting.
The speaker said two things that I wholeheartedly agree with. One was that "our world is too freakin' slow for our children". I don't believe children's brains are wired the same as they used to be. The other thing he said was about violent video games do not make people violent; however, they may bring out violent tendencies in people who are predisposed to violence. My sister and I had a similar conversation the other day.

Question:
I find the idea of using video games as a teaching tool intriguing. However, I struggle with how I'd work it into the curriculum of a secondary business class. (Another reason I think basic computer applications and keyboarding should be offered in an elementary setting.) How could I work gaming into a business education setting?

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