- "Where in the World is Carmen SanDiego?" is the last number 1 educational game and it came out in 1987. I think this is a sad fact. With research showing the benefits of gaming, why isn't there a greater push for educational games?
- Anatha Pia created a curriculum using gaming and over an 18 week period increased student scores a grade level. I found this outstanding. I wonder if his colleagues were supportive or thought he was nuts.
- Twelve weeks of juggling increased gray matter in your brain. I just thought that was interesting.
Question:
I find the idea of using video games as a teaching tool intriguing. However, I struggle with how I'd work it into the curriculum of a secondary business class. (Another reason I think basic computer applications and keyboarding should be offered in an elementary setting.) How could I work gaming into a business education setting?
Let's look for an example this semester.
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