Sunday, April 28, 2013

Where did last week go?! (Week 13)

I'm not sure if it is computer or brain issues. But I keep posting things that mysteriously disappear. Let me try this again.

The question I chose to write my literature review on is:
"How can classrooms be transformed to motivate students they way games do?"
I chose this question because my experience with several students is that they lack motivation. Teens seem to be motivated by digital literacies and it is important to figure out how to transfer that motivation to the classroom.

Possible Resources.
Computer Games Functioning as Motivation Stimulants
Video Games in the Middle School Classroom

motivation to learn?
Using the technology of today, in the classrooms of today

Baek, Y. (2010). Gaming for Classroom-based Learning : Digital Role Playing As a Motivator of Study. [N.p.]: Information Science Reference.

 
Burleson, W. (2005). Developing creativity, motivation, and self-actualization with learning systems.
International Journal of Human-Computer Studies, 63,436-451.

Lepper, M. R. & Malone, T. W. (1987). Intrinsic motivation and instructional effective in computer-based education. In R. E. Snow & M. J. Farr (Eds.). Aptitude, learning and instruction: III. Cognitive and effective process analysis (pp. 255-186). Hillsdale, NJ: Erlbaum.

Smith, K. A., Sheppard, S. D., Johnson, D. W., & Johnson, R. T. (2005). Pedagogies of engagement: Classroom-based practices. Journal of Engineering Education, 94(1), 87-101. Retrieved from http://ezproxy.fairmontstate.edu/login?url=http://search.proquest.com/docview/217964349?accountid=10797

I have been pleasantly surprised in the amount of information online about gaming as a motivator.

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